Sailing in the black void, accompanied only by the humming sound of your own failing engines, you see one distant piercing light. Could it be salvation? Your crew, gaunt and mutinous, eye you hungrily. The violent thoughts you sense in their gaze send a shudder down your spine. Your ship’s light flickers, then fails, and your heart leaps in the hope that the faraway light is another ship, a lighthouse, a desperate beacon of deliverance. You approach as your fuel drains away, making guttural noises in the dark, drifting ever more slowly forwards. Suddenly, fear grips like a vice over your heart, as all becomes clear. One giant glowing eye rises from the watery abyss. This is no lighthouse. It is death.
Sunless Sea is not a computer game known for its kindness to players. A vast dark map, set in a claustrophobic underground cavern, is the playing field for your tiny vessel, which navigates such horrors as cannibalism, bloody secret rituals, monstrous sentient icebergs, crimson nightmares, sacrificial victims, drugged dreams of chitinous insects, and violent corrupt courts ready at a second’s notice to tear you limb from limb. The gameplay is frustrating. Without a physical notebook by your side, keeping track of quests is nigh impossible. Your “Terror” bar is always on the rise, and when it hits the maximum, your character careens into permanent insanity. When you drift too far in the black ocean, to die alone and afraid, you stay dead. You must start over.
Naturally I thought this all was an excellent theme for a cake. 🙂